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I
have worked on several entertainment software
titles
for a variety of platforms, Playstation, Dreamcast, PC, Mac & Philips
CDI as well as other set top application. Involved
in all phases of design and deployment, from
game design, concept, design, art direction. My responsibilities included
creating
the look and feel of the environments, levels and character development.
The architectural style guides, map layouts, including color renderings
and illustrations depicting the mood and feel of the different environments
helped to guide the level builders. Through the use of story boarding
for cut
scene 3-D animation, and game
experience I worked directly with our 3D animators to create a
consistent cinematic guide for cut scenes, animated characters, style
and look of all weapons, pickups, and interface providing a seamless user
experience.. In addition my extensive experience as an illustrator, and
photoshop artist, I was the lead texture artist, supervising our team
of texture artists needed for the creation of special effects maps and
additional textures throughout the levels.

Super
Bombad Racing, Lucas Learning
I was contacted mid project by Lucas Learning, as a texture artist, to
complete the work begun by their development team. The task was to match
the style and tone set out in the prototype, while relying heavily on
the visual material from the Star Wars Series.

Nerf
Arena Blast,
Hasbro
Interactive
While working
at Visionary Media on the Star Trek project, we were approached by an
Art Director at Hasbro Interactive to develop a real-time kids fantasy
game that would have the fun immerse quality of a real-time shooter,
but would have the energy and excitement of kids at play
.
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Star
Trek: First Contact, Microprose, Visionary Media, Inc.
Featuring all of the main Star Trek: The Next Generation characters,
including Captain Jean-Luc Picard™, Commander William Riker™ and Lieutenant
Commander Data™, Star Trek: First Contact will dramatically recreate
the intense battle with the evil Borg for control of the Enterprise.
.
 Firewall,
LG Software, Visionary Media, Inc.
Released world-wide by L G Software and GTI for Windows '95 in 1996.
Firewall is an action thriller featuring a remarkable ride into cyberspace
of the next century using custom interactive streaming technology developed
by Visionary Media, Inc.
 Earth
Command, Phillips
Interactive
This
CD-ROM is a simulation of the next 40 years on Earth. It takes place
in a UN ECOM (Environmental Command) spaceship orbiting the Earth. The
player has just been named commander of an emergency effort by the UN
to meet upcoming environmental crises around the planet.
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Client
List
ABC
Sports Golf
Super Bombad Racing
Earth Command
Firewall
Hasbro Interactive
LG Software
Lucas Learning
Microprose
Nerf ArenaBlast
Paramount Pictures
Phillips Interactive
Star Trek: First Contact
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