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I have been working in the San Francisco Bay Are as a designer, artist,  illustrator and design professional with more than 30 years on industry experience. As results-oriented creative architect, I have proven my ability to deliver award-winning, innovative design and creative business insight, transforming brands, user experience, products designs, and e-businesses solutions for a variety of products and industries.  The results have been strong, sustainable strategies, revenues opportunities and profits for my clients.

My clients have included Fortune 500 Companies, non-profits, R & D laboratories, and high-tech start-ups ie: Clorox, Delmonte and Dreyer’s, gaming design companies such as Lucas Learning and Hasbro Interactive, Philips Interactive many more. During my professional career I had to work closely with scores of designers, illustrators, photographers, audio/video professionals, software designers, and multimedia designers coordinating our efforts to deliver a superior product.

I have an extensive print background, and have worked with printers from traditional to the digital, both state side in internationally. I have a  full understanding of the printing process, standard CMYK and Hex color. This knowledge allows me to help save where it counts, and get more from your advertising and printing dollars.

Design is a collaborative business. It takes creativity talent, collaboration, and drive to develop and deliver award winning concepts.  I ask the right questions, encouraging collaboration, and have the ability to hit the ground running, calmly managing these tasks and getting successful results in this constantly changing industry.

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Online Press
http://www.avault.com/reviews/review_temp.asp?game=nerf
http://www.3dap.com/games/reviews/nab
http://www.betabites.com/features/nerfblast/nerfblast.html
http://www.checkout.com/games/rp/previews/0,6723,1692177,00.html
http://pc.ign.com/previews/12982.html
http://www.3dactionplanet.com/games/previews/nerf/
http://www.3dactionplanet.com/editorials/noviolence/
http://www.planetunreal.com/index.asp?features/nerf/index.shtm
http://www.ga-source.com/news/mainbits/06+17+1999/10:08:7.shtml  http://www.unrealuniverse.com/features/articles/nerf.shtml

http://www.thelegacy.de/Museum/6813/

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Related Press
"Warp Speed' The Next Generation of Star Trek Games,"
COMPUTER GAMING WORLD, May 1998
"Star Trek: First Contact,"
OGR MAGAZINE
, February/March 1998
"Sculpture of the Avenue Opens,"
SAN MATEO TIMES
, May 5, 1994
"Virtual reality Hits the Big Screen."
CUE MAGAZINE
, October 1991
"Videographic Visionaries 1990,"
VIDEOGRAPHY
, April 1990
"Eidolon Explores  the Next Level of Computer Animation,"
FILM/TAPE WORLD, April 1989bn 
"Mixing Media,"
TRUE IMAGING
, April 1989
"Anatomy of a Show,"
AUDIOVISUAL COMMUNICATIONS
, May 1989
"New Technology."
VIDEOGRAPHY
, July 1989
"First Offering,"
PC COMPUTING
, August 1989
"Advances in Instrumentation,"
SCIENCE
, October 1989
Jack Russell, "Lamplighters stage Ruddygore,"
SAN MATEO TIMES
, March 11, 1987
Paul Hertelendy, "Enthusiasm not enough."
SAN MERCURY NEWS
, March 10, 1987Steve Winn, "A 15 Minute "Hamelet' Gets the best Shake,"
THE SAN FRANCISCO EXAMINER
, July 2, 1985
Terry Baum, "What the Hell?" THE BAY AREA REPORTER, May 30, 1985
Gerald Nachman, "Stepping up is out of step."
THE SAN FRANCISCO CHRONICLE
, May 28, 1985
Bernard Weiner, "An Eye-Popping follow-up to the Cinderella Story."
THE SAN FRANCISCO CHRONICLE, August 28, 1984
Misha Berson, "Theatre After Midnight-Cinderella II (Happily Ever After)"
THE BAY GUARDIAN, September 5, 1984
Steve Cassal, "Fairy Tale 80s Style."
THE INDEPENDENT JOURNAL, September 15, 1984
Pat Steger, "An Evening for Getting All Dressed Up,"
THE SAN FRANCISCO CHRONICLE, October 29, 1984
Susan Cohen, "Tut Show opens amid hoopla."
THE SAN FRANCISCO CHRONICLE, June 1, 1979
Bob Palmer, "A Mummy? No silly it's a Daddy."
THE SAN FRANCISCO EXAMINER, June 1, 1979
Pat Steger, "Social Scene."
THE SAN FRANCISCO CHRONICLE, May 8, 1978

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